Large City: Fyàècsāc Ji̊ Qi̊v

Fyàècsāc Ji̊ Qi̊v

Fyàècsāc Ji̊ Qi̊v
Example Tauran architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionÁnánd-jipt Woods
Founded1526
Community LeaderLord Laergulnith
Area68 km2 (27 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation6552 m (-21453 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population16002
Population Density235 people per km2 (592 people per mi2)
Town AuraChronomancy
Naming
Native nameFyàècsāc Ji̊ Qi̊v
PronunciationFyà /ˈɛcsəˑc/
Direct Translation[battle; combat] [flower]
Translation[Not Yet Translated]

Fyàècsāc Ji̊ Qi̊v (Fyà /ˈɛcsəˑc/ [battle; combat] [flower]) is a subtropical Large City located in the Zophtevub̄ Provence of the Hobben.

The name Fyàècsāc Ji̊ Qi̊v is derived from the Sylvin language, as Fyàècsāc Ji̊ Qi̊v was founded by Breg̈, who was culturaly Tauran.

Climate

Fyàècsāc Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fyàècsāc Ji̊ Qi̊v receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Fyàècsāc Ji̊ Qi̊v covers an area of nearly 68 km2 (27 mi2), and an average elevation of 6552 m (-21453 ft) above sea level.

Overview

Fyàècsāc Ji̊ Qi̊v was founded durring the early 16th century in fall of the year 1526, by Breg̈. The establishment of Fyàècsāc Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Breg̈ electing to pay people to resettle in Fyàècsāc Ji̊ Qi̊v.

Fyàècsāc Ji̊ Qi̊v was built using the conventions of Tauran durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Fyàècsāc Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fyàècsāc Ji̊ Qi̊v is buildings are arranged arround a network of narrow paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Fyàècsāc Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Fyàècsāc Ji̊ Qi̊v seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Fyàècsāc Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fyàècsāc Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fyàècsāc Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fyàècsāc Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fyàècsāc Ji̊ Qi̊v's parks.

Fyàècsāc Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fyàècsāc Ji̊ Qi̊v.

Fyàècsāc Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fyàècsāc Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fyàècsāc Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fyàècsāc Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fyàècsāc Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fyàècsāc Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fyàècsāc Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fyàècsāc Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Fyàècsāc Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Fyàècsāc Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fyàècsāc Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Fyàècsāc Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fyàècsāc Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Fyàècsāc Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fyàècsāc Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fyàècsāc Ji̊ Qi̊v's natural decorations nor waterways.

Fyàècsāc Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fyàècsāc Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fyàècsāc Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fyàècsāc Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Fyàècsāc Ji̊ Qi̊v most nights are accompanied by colorful ribbons of light in the sky.

The Domovoi near Fyàècsāc Ji̊ Qi̊v are known to be quite timid.

Fyàècsāc Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Augury energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 50
  • Farm Laborer: 84
  • Hunters: 57
  • Milk Maids: 40
  • Ranchers: 20
  • Ranch Hands: 50
  • Shepherds: 39
    • Farmland: 64808 m2
    • Cattle and Similar Creatures: 4000
    • Poultry: 48006
    • Swine: 3200
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1600

Craftsmen

  • Arms and Toolmakers: 32
  • Blacksmiths: 41
  • Bookbinders: 20
  • Buckle-makers: 21
  • Cabinetmakers: 34
  • Candlemakers: 61
  • Carpenters: 56
  • Clothmakers: 44
  • Coach and Harness Makers: 17
  • Coopers: 41
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 39
  • Farrier: 110
  • Furriers: 10
  • Glassworkers: 69
  • Gunsmiths: 35
  • Harness-Makers: 15
  • Hatters: 31
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 41
  • Locksmiths: 16
  • Matchstick makers: 24
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 26
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 30
  • Scabbardmakers: 32
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 15
  • Soap and Tallow Workers: 54
  • Tailors: 86
  • Tanners: 20
  • Upholsterers: 25
  • Watchmakers: 21
  • Weavers: 44
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 21
  • Booksellers: 26
  • Butchers: 44
  • Chandlers: 41
  • Chicken Butchers: 47
  • Entrepreneurs: 16
  • Fine Clothiers: 42
  • Fishmongers: 41
  • Florists: 9
  • Potion Sellers: 29
  • Resellers: 64
  • Spice Merchants: 21
  • Wine-sellers: 30
  • Wheelwright: 24
  • Woodsellers: 16

Service workers

  • Bakers: 80
  • Barbers: 68
  • Coachmen: 23
  • Cooks: 64
  • Doctors: 34
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 61
  • Healers: 42
  • Housekeepers: 43
  • Housemaids: 106
  • House Stewards: 48
  • Inns: 15
  • Laundry maids: 27
  • Maidservants: 50
  • Nursery Maids: 30
  • Pastrycooks: 55
  • Restaurateur: 80
  • Tavern Keepers: 59

Specialized Laborer

  • Ashworkers: 22
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 34
  • In-Town Couriers: 36
  • Long Haul Couriers: 38
  • Dockyard Workers: 32
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 43
  • Millers: 36
  • Miners: 37
  • Oilmen and Polishers: 25
  • Postmen: 35
  • Pure Finder: 22
  • Skinners: 51
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 59
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 47

Skilled Laborers

  • Accountants: 20
  • Alchemist: 24
  • Clerk: 30
  • Dentists: 16
  • Educators: 39
  • Engineers: 24
  • Gardeners: 16
  • Mages: 12
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 7

Civil Servants

  • Adventurers: 15
  • Bankers: 22
  • Civil Clerks: 38
  • Civic Iudex: 18
  • Consultants: 10
  • Exorcist: 35
  • Fixers: 20
  • Kami Clerk: 29
  • Landlords: 31
  • Lawyers: 19
  • Legend Keepers: 27
  • Militia Officers: 133
  • Monks, Monastic: 48
  • Monks, Civic: 48
  • Historian, Oral: 35
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 35
  • Priests: 72
  • Rangers: 21
  • Rat Catchers: 24
  • Scholars: 25
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 60
  • Military Officers: 48

Cottage Industries

  • Brewers: 50
  • Comfort Services: 64
  • Enchanters: 17
  • Herbalists: 19
  • Jaminators: 61
  • Needleworkers: 51
  • Potters: 25
  • Preserve Makers: 47
  • Quilters: 21
  • Seamsters: 69
  • Spinners: 48
  • Tinker: 18
  • Weaver: 38

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 25
  • Costumers: 9
  • Dancers: 18
  • Drafters: 10
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 17
  • Inlayers: 15
  • Musicians: 53
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 13
  • Wood Carvers: 55
  • Writers: 51

Produce Industries

  • Butter Churners: 59
  • Canners: 48
  • Cheesmakers: 59
  • Ice Merchants: 7
  • Millers: 32
  • Picklers: 27
  • Smokers: 21
  • Stockmakers: 17
  • Tobacconists: 24
  • Tallowmakers: 35

6061 of Fyàècsāc Ji̊ Qi̊v's population work within a Foundational Occupation.

8981 of Fyàècsāc Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 960 (6%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last 1 years has greatly spiked Fyàècsāc Ji̊ Qi̊v's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a harp of Augury, an a harp imbued with potent amounts of Augury energies was created in Fyàècsāc Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History